


This circle is your draw distance.ĭraw distance can be limited in Game Settings->Graphics via the "Draw Distance" parameter that allows you to choose from the following three options: Everything near the boundaries of this circle starts to fade into a distance fog and everything outside of the boundaries is entirely invisible to you. The map itself is a cube, and every object within that map cube is drawn within an invisible circle centered on and aligned to your view point. The rendering engine used by World of Tanks sees the world as cubes. The bigger the draw distance, the more computing power is required both for client and server. The following sections explore each of these terms and other relevant factors in detail.ĭraw Distance is the maximum distance at which objects are drawn on your screen by the rendering engine. View Range - a tank specific value only used for calculating spotting range, without any relevance of its own.Spotting Range - the game mechanics limitation to spotting, i.e.Draw Distance - a technical limitation to being able to see tanks and other objects in the 3D world.We need to distinguish three main terms that often get confused by players: We are told the current spotting system costs 30% of the server resources needed for a battle. The main reason for technical limitations is server performance. Game mechanics and technical limitations alike limit what you can see at any given moment. Not everything that happens in the game world will be visible to you at all times.
